Went over Blueprints and added an event (by events were quite different than his choices) which we promptly deleted: Then learned how to tie inputs (keys, gamepads) into control functions in the blueprint: Then made controls to use the functions from prior section (okay this seemed more complicated than I had though it was going to be.) Made the controls work in a game mode: Then went over setting up player interaction: And now I can use my Jedi powers to absorb the pick axe and then absorb the barrel:
Walk through, Pause Screen doesn't go away when you resume game. Fixed the Pause Screen to go away when game resumes: Most of my time was battling the scripts (they won) and working on the User Interface, heads up display and screens (Title, Win, Lose, Pause).
Comments
Post a Comment