How the current Start Screen looks from the Game Mode panel in Unity. Plan to use same basic layout for all the UI screens except the actual game play UI which will just show current items, bullets, health, and gold collected.
Went over Blueprints and added an event (by events were quite different than his choices) which we promptly deleted: Then learned how to tie inputs (keys, gamepads) into control functions in the blueprint: Then made controls to use the functions from prior section (okay this seemed more complicated than I had though it was going to be.) Made the controls work in a game mode: Then went over setting up player interaction: And now I can use my Jedi powers to absorb the pick axe and then absorb the barrel:
Walk through, Pause Screen doesn't go away when you resume game. Fixed the Pause Screen to go away when game resumes: Most of my time was battling the scripts (they won) and working on the User Interface, heads up display and screens (Title, Win, Lose, Pause).
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