Went over Blueprints and added an event (by events were quite different than his choices) which we promptly deleted: Then learned how to tie inputs (keys, gamepads) into control functions in the blueprint: Then made controls to use the functions from prior section (okay this seemed more complicated than I had though it was going to be.) Made the controls work in a game mode: Then went over setting up player interaction: And now I can use my Jedi powers to absorb the pick axe and then absorb the barrel:
Went through part 1 and 2 which had us add three free components from the marketplace download and audio file, convert it to wav format, import it and then create a cue from it. Learned how to add sequences and shots: Added character, weapons, animation, and camera cut:
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