Quick Start to Unreal Engine Part 3.
Went over Blueprints and added an event (by events were quite different than his choices) which we promptly deleted:
Then learned how to tie inputs (keys, gamepads) into control functions in the blueprint:
Then made controls to use the functions from prior section (okay this seemed more complicated than I had though it was going to be.)
Made the controls work in a game mode:
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