Introduction to Materials.

In Video one we go over an overview of materials, and how it's changed from Unreal Engine 3. It's now physically based with color, metallic, roughness, emissive (glow), normal, and rgb.

In the second video we went over basic material node creation.

In the third video we went over adding textures to materials and the use of normal maps.


In the fourth video we went over using the RGB channels as masks.

In the fifth video

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