Unity... is fundamentally important. Without Unity... we have an absence of.... unity? So far going over the interface, how to set up a new project and import standard assests, importing..... importing....... Learned to add physics, capsules, colliders, and manipulate phyics including mass and restricting axis directions. Then set dressing and building a level. Learned how to tweak lighting, baked lighting, realtime lighting, and mixed lighting. Went over the various options and methods for adding and controlling particle systems: Went over baking, editing, and adding Navmesh obsticles to Navmeshes that control movement areas and paths and controlling speed and turning. Then went into scripting (which requires a Visual Studio account) utilizing the C# language.