Made some transparent pngs from images I had been working on for other projects for use in the start and splash screens. Based on research on old westerns.
How the current Start Screen looks from the Game Mode panel in Unity. Plan to use same basic layout for all the UI screens except the actual game play UI which will just show current items, bullets, health, and gold collected.
So, I'm using a "zombie" capsule to represent the zombie villagers that will be trying to run away with our gold and make a bullet projectile (actual size will be half this, it's larger to make it easier to track for now) but the bullets are actually acting and flying off like they were on the moon. Here's some of this flying off SLOWLY into space.
Walk through, Pause Screen doesn't go away when you resume game. Fixed the Pause Screen to go away when game resumes: Most of my time was battling the scripts (they won) and working on the User Interface, heads up display and screens (Title, Win, Lose, Pause).
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