Made some transparent pngs from images I had been working on for other projects for use in the start and splash screens. Based on research on old westerns.
How the current Start Screen looks from the Game Mode panel in Unity. Plan to use same basic layout for all the UI screens except the actual game play UI which will just show current items, bullets, health, and gold collected.
Walk through, Pause Screen doesn't go away when you resume game. Fixed the Pause Screen to go away when game resumes: Most of my time was battling the scripts (they won) and working on the User Interface, heads up display and screens (Title, Win, Lose, Pause).
In this tutorial we went over light theory, light types, custom skyboxes, global illumination, and how to strategically light a game scene. In the first module she went over the importance of visibility in a game, how it communicates to the player information about the world and the mood of the level. She went over how to manipulate and create a custom skybox by creating a new material then changing it to a skybox material then changing the sun setting and the Atmosphere , sky tint, ground and exposure settings and then went over cubemaps and the ones included with Unity. She then went over directional lights and global illumination (similar to Unreal) and how static and primitives are affecting differently by them. Then she focused on emissive lighting and how the glow channel can be used to contribute (and how often the combination can cause issues due to non static actors) to the overall light scene by changed the color and it's intensity. She then goes over light probes and...
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