Unity Fundamentals

Unity... is fundamentally important. Without Unity... we have an absence of.... unity?

So far going over the interface, how to set up a new project and import standard assests, importing..... importing.......

Learned to add physics, capsules, colliders, and manipulate phyics including mass and restricting axis directions.

Then set dressing and building a level.

Learned how to tweak lighting, baked lighting, realtime lighting, and mixed lighting.

Went over the various options and methods for adding and controlling particle systems:

Went over baking, editing, and adding Navmesh obsticles to Navmeshes that control movement areas and paths and controlling speed and turning.

Then went into scripting (which requires a Visual Studio account) utilizing the C# language.






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