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Showing posts from April, 2018

Walk Through of High Moon Unity Project

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Walk through, Pause Screen doesn't go away when you resume game.    Fixed the Pause Screen to go away when game resumes: Most of my time was battling the scripts (they won) and working on the User Interface, heads up display and screens (Title, Win, Lose, Pause).

Lose Screen,

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In addition to working on scripts I finished the Lose Screen:

Win Screen

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Win screen:

Start Screen for High Moon.

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How the current Start Screen looks from the Game Mode panel in Unity. Plan to use same basic layout for all the UI screens except the actual game play UI which will just show current items, bullets, health, and gold collected.

Background Images for UI Start, Pause, and End Game Screens.

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Transparent pngs for using in the UI Start, Pause, and End Game Screens Plan on having start screen with instructions, Pause Screen with option to go to instructions, from the Pause and MidGame Instruction screen you can resume play, then an End Game screen with You Won and You Lost options then the option to quit or restart the game.