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Quick Start to Unreal Engine Part 3.
Went over Blueprints and added an event (by events were quite different than his choices) which we promptly deleted: Then learned how to tie inputs (keys, gamepads) into control functions in the blueprint: Then made controls to use the functions from prior section (okay this seemed more complicated than I had though it was going to be.) Made the controls work in a game mode: Then went over setting up player interaction: And now I can use my Jedi powers to absorb the pick axe and then absorb the barrel:
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