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Showing posts from January, 2018

Cinematics with Sequencer

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Went through part 1 and 2 which had us add three free components from the marketplace download and audio file, convert it to wav format, import it and then create a cue from it. Learned how to add sequences and shots: Added character, weapons, animation, and camera cut:

Quick Start to Unreal Engine Part 3.

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Went over Blueprints and added an event (by events were quite different than his choices) which we promptly deleted: Then learned how to tie inputs (keys, gamepads) into control functions in the blueprint: Then made controls to use the functions from prior section (okay this seemed more complicated than I had though it was going to be.) Made the controls work in a game mode: Then went over setting up player interaction: And now I can use my Jedi powers to absorb the pick axe and then absorb the barrel:

Quick Start to Unreal Engine Part 2

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Went over directional and point lighting and how to bake. Then went over spot light and sky light (mine looked a little shinier than his, I'm not sure if it's just the version of Unreal or what, my sky light came in at a different spot but that shouldn't affect anything.) Added audio of wet cave but apparently my video didn't record the game sounds. Made a very sad looking dust plume particle system: Tweaked and made it less sad: Let there be night!  And let this tutorial be done.

Quck Start Unreal Engine 4 Volume 1.

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We went over the interface then imported a crate: Then made a master material: Which we used to create a material instance to have different colors: Then we threw around some rocks to make a cave. And added some props to pass the time away:

Introduction to Unreal Engine 4

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This tutorial goes over creating a new project and rehash of the Unreal interface, although I actually learned what the white quadrants mean when customizing your interface, which I wish I had understood during the first tutorial. Goes over how to move around and pan through the scene as did the previous tutorial and how to choose and place objects into the scene including the difference between local and global control options and parenting objects. BSP geometry basics: Then went over the content browser and Blocking in the Level: Cutting out the windows, have an issue, internet service cut off before the third window was cut, Unreal had an update and NOW the new third window doesn't cut out like the two prior ones did. Finally after MANY restarts reverting to autosaves, I made a new box (any copy from the original two windows would not subtract) and the dimensions on the box are exactly what they should be, EXCEPT now the boxes are at a 90 degree rotation than

Your First Day in Unreal Engine Tutorial Part 1

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After downloading 4.18 and then unzipping the exercise files opened level 3 for the tutorial and got warning that the maps had to be updated. It appears the engine corrected them itself however. Creating and opening Projects and Interface Overview: Then went over the interface and movement controls for viewport navigation: We then went over placing a manipulating crates (objects): And managing content (which needs to be set up in fbx format): Basic Material Creation (I made M_Amphora_007 as _01 was already made): And then Basic Lighting and light sources: And triggered lighting with blueprints: Created a Matinee sequence which in now called CINEMATICS. Set dressing a scene. Creating a lighting pass: Presenting the scene through camera animation: Packaging our project: